Quick Work: A Small Change
Today I decided to do something slightly different. I had something in my game that I was referring to as the "omni-tool" and I decided I didn't like that name anymore. So now I've gone back through and changed the technical side of things to just refer to it as "tool" instead! Later I can worry about actually naming it, when I'm working on actual story.
But, during this update, I'm not sure if I introduced new issues, or just saw some existing issues I hadn't noticed before. My interactables aren't completely working right! I didn't bother digging in yet though. Today is going to be a lazy day.
But yesterday I put in some work with Gemini on my quest system. Started talking about how I envision quests working and came up with a simple structure for defining quests. Nothing is set in stone yet, no quest manager even exists. But this is another step in the right direction.
Xenodochium
The future is what you make of it!
Status | In development |
Author | Munchmo |
Genre | Role Playing |
Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
Languages | English |
More posts
- Refactoring Cutscenes: Part 21 day ago
- Refactoring: Cutscene Player2 days ago
- Localization: Finished, Terminado, Fertig, Tapos Na!3 days ago
- Localization: Digging Deep3 days ago
- Localization: A Return4 days ago
- Of Dragon Con, Debug Overlay, and Localization8 days ago
- Dragon Con: A Vacation10 days ago
- Dialogue System: Talking Points Go BRRRR13 days ago
- Dialogue System: Talk About It14 days ago
- NPCs: Let's Talk!14 days ago
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