Quick Testing: No Solution
Today I jumped back into the interactable design to see if I could figure out what I broke. I'm not sure what's happening but the behavior is just not stable anymore. I think I changed something when I updated the omni tool in the code. Before I messed with that, everything seemed stable. I thought maybe it had to do with saved data, so I deleted my save file and started fresh. But that didn't fix anything.
I did a search through my code, hoping maybe I had left a reference to the old name for the tool, but that came back with nothing. So, today I raised another issue, unstable interactables. Eventually, I figure it out and fix it, but for now it's good enough, it mostly works, and maybe if I work on something else, the solution to this problem will show itself.
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item11 hours ago
- Welcome All11 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
Leave a comment
Log in with itch.io to leave a comment.