Resources: What Is Your Quest?
Xenodochium » Devlog
As I said yesterday, today was time to start working more on quests! What exactly is a quest? Well, that's what I did today, I defined quests in relation to my game. I took the example quest json file and fed it into Gemini. I then told it I needed to build a resource definition for Godot that matched my previous resource definitions (items and effects) and gave it a copy of those scripts.
Then I told it to ask me questions to make sure we got it right. And man, it asked a lot of questions. So, I went through and answered the list of questions to the best of my ability. Once I was done, it spat out what I asked for with no issue! It was a quick one today, just a bit of talking to the AI and I was done!
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item8 hours ago
- Welcome All8 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
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