Resources: What Is Your Quest?
Xenodochium » Devlog
As I said yesterday, today was time to start working more on quests! What exactly is a quest? Well, that's what I did today, I defined quests in relation to my game. I took the example quest json file and fed it into Gemini. I then told it I needed to build a resource definition for Godot that matched my previous resource definitions (items and effects) and gave it a copy of those scripts.
Then I told it to ask me questions to make sure we got it right. And man, it asked a lot of questions. So, I went through and answered the list of questions to the best of my ability. Once I was done, it spat out what I asked for with no issue! It was a quick one today, just a bit of talking to the AI and I was done!
Xenodochium
The future is what you make of it!
Status | In development |
Author | Munchmo |
Genre | Role Playing |
Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
Languages | English |
More posts
- Pickup: Items21 hours ago
- Data Manager: String Formatting3 days ago
- c1ty_c0re: Finding a Voice3 days ago
- Quests: Localization4 days ago
- Worldbuilding: What Is It?5 days ago
- Cutscene Player: Fixes Upon Fixes6 days ago
- Breaking: Cutscenes7 days ago
- Quitting: No More Ghosts10 days ago
- Induction: Complete(ish)10 days ago
- Stepping Back: Keep Going11 days ago
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