Quests: A Path Forward
Today I jumped into building out my first quests using the definition I created yesterday. I decided the best approach to start was going to be just making a few initial introductory quests to see how the structure would work. The easiest way to do that was to get Gemini to do it for me, so I started by feeding in the one example quest I had along with the quest definition.
Then I started describing the quests and their details. It spat out something, with some wrong data, so I asked it to fix a few things. I repeated that process a couple of times until the few quests looks how I expected. Sure, there's nothing in the game yet that even works with quests, but it's a start!
Now that I have a quest definition, and a few quests defined, I can move on to adding quest loading to the data manager! That's going to be my next step, then I can finally move on to the quest manager itself.
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item8 hours ago
- Welcome All8 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
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