Quest Manager: Prerequisites
I dove back into my quest manager today. This thing is getting complicated and confusing. I'm almost at the point where I need to move on to something else before doing much more. I need the in-game feedback and stuff. I need to actually be able to assign and complete quests. But for now I've worked a bit on my prerequisite system.
I added checks for the player's tool level, the player's level, and whether the player has a specific item. I still need to add a skill level check though. Adding these wasn't too hard luckily. The one left to add will be a bit more complicated, but that's for another day. There's still more to do too. I need to update the quest check function, get_quest_status. Right now it just returns if it's active or not active. But I want more from it.
There's still a lot to do with the actual quest processing too. Like, to check for completion. There's some functionality but it really isn't setup and working yet. Again, I still need to get other systems working first though. Which leads me to my next thing to deal with, the character menu! This will be a huge undertaking that will bring together a bunch of systems.
It'll allow for better feedback on player stats, and I think I'll keep the quest log display there too. But that's for another day!
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item8 hours ago
- Welcome All8 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
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