Defining Dialogue: A Resource
Today it was time to build out the definition for what exactly is contained in Dialogue data. I started by asking my main Gemini chat instance to give me a rundown on the things I had decided in relation to this. Then I fed that information (with slight changes) along with my other resource definitions to a new chat window.
I then prompted Gemini to ask me questions to get it right. With a few clarifications and simple direction I was given a new resource definition which I fed back into my main chat to see if it was good enough, and it seems to be. Then I loaded up a whole new chat again and fed it the resource definition with some details about a character and it gave me a simple JSON file with an NPC's dialogue built out.
It seems so simple, and I'm sure there's a lot of work and polishing to do. My next task will be to actually get the data loading done, but that should be fairly simple based on the other functions of the data manager.
Xenodochium
The future is what you make of it!
Status | In development |
Author | Munchmo |
Genre | Role Playing |
Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
Languages | English |
More posts
- Dialogue: Wrapped13 hours ago
- Pickup: Items1 day ago
- Data Manager: String Formatting3 days ago
- c1ty_c0re: Finding a Voice4 days ago
- Quests: Localization5 days ago
- Worldbuilding: What Is It?6 days ago
- Cutscene Player: Fixes Upon Fixes7 days ago
- Breaking: Cutscenes8 days ago
- Quitting: No More Ghosts10 days ago
- Induction: Complete(ish)11 days ago
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