Quests: Localization
What To Do?
I really wasn't feeling it today, again. I know, I know. I'm in a weird place mentally, but I'm forging ahead! So, I tackled a very specific task, quest localization. This is a little different than previous work, I actually worked on the text of my quests. Best part is, it doesn't even require opening Godot, I did it all in my localization spreadsheet. Eventually, I'll have to update the game itself with the new data, but for now I just need to be creative.
So, I rewrote a bunch of the text for my quests, streamlined the actual quest chain (so far) with better descriptions and such. Before now, the text was mostly just a placeholder with a general sense of the actual quest itself. Now, I have begun worldbuilding, fleshing out the character of c1ty_c0re and parts of his quest-related dialogue. There's still a lot more to do, next up will probably be the NPC's actual dialogue text. But again, that's just work in localization, I don't have to make any changes to the game itself.
Next Time
Since that's all I feel like doing today, tomorrow I will continue doing similar. Next up I'll work on the NPC Dialogue for c1ty_c0re. Gonna have to think about the character, figure out their voice. More creative work, but stuff that needs to be done.
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item8 hours ago
- Welcome All8 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
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