Data Manager: String Formatting
Another Day
Today I started working on the game again. I actually spent time working on it mentally while I was walking to and from the grocery store. I decided to actually do more coding work and began the build out of my text substitution wrapper for the translation function. It's very simple, I just replace every instance of the translation function with this new method I've whipped up (with the help of Gemini). It took a few iterations but eventually I got what I wanted (I hope).
The first issue I had was that I didn't necessarily want to store actual values in the dictionary, but instead references to dynamic data. That posed an issue with using a simple dictionary for this, though that is what I am using. I went with something I learned about previously, when I built my debug overlay, the Expression class. Now I can store a simple string, or store a reference to a callable function somewhere in my game.
Of course, I haven't actually tested it yet. I built it out, added a single entry, and that's it. Tomorrow (or whenever the next session is) I will put it to use and test it. I'm sure there will need to be some fixing, but it looks good for now. I actually had to tell Gemini about a stupid error because it couldn't even get the "format" method call correct!
Next Time
As I said, I will actually test and implement this new function. After that I'll probably dive into my dialogue system again to make some changes to talking points. I need to add conditional talking points, similar to my conditional greetings. But that's an issue for another day!
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item11 hours ago
- Welcome All11 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
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