Pickup: Items
I'm Back!
After another day off, I'm back and working on cool things. Today I decided that I didn't want to just place things in the player's inventory, I want the player to actually pick them up. I worked with Gemini to build out this new "pickup". So far, it is just a new scene.
It's Done
And just like that, it's done and working. . . There was a lot that went into making it though. Lots of iterations and corrections. A few bad assumptions from Gemini, and some bad knowledge on my part. Now, when the player interacts with an item-giving object, a pickup is spawned for the player to walk into. That pickup is what actually gives the item to the player. When the player enters the right area the item is added to the inventory and the pickup disappears.
Next Time
I may not have written much, but I did a lot. There was a lot of troubleshooting and testing. But next time. . . what do I work on next time? I guess I need to get into the changes to my dialogue system . . . I need to fully implement the new TR wrapper. . . so many things to do!
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item14 hours ago
- Welcome All15 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
Leave a comment
Log in with itch.io to leave a comment.