Fixing Bugs at the Mall
The Mall
I have arrived at my destination but I'm not really ready to work on the game. I was showing it off and while doing so I realized that the fix I implemented for the back button on Android wasn't actually working! I did more investigation and talked to Gemini about how to fix it but the potential solutions were too involved to deal with.
But then I did a little bit of Googling and found the answer. There is a project setting, a simple checkbox to fix my issue, "quit on go back". Unchecked the box and it's working! All while waiting around at the mall in the Philippines! I love solutions.
More Later
Once we were back home (many many hours later) I decided to take a look at something that was bothering me when I was playtesting the game earlier. Somehow my satiety wasn't being consumed as it should be. I swear it was working properly before, but I dug around in my repository and I was completely wrong, at no time did it work the way I intended. I used a variable to control my playerstats manager's response to time changes, and I only set the variable correctly when the game was loaded from a save. Big mistake. . . Luckily though, it was a quick and easy fix of setting the variable outside of the if statement instead of inside.
And I'm back baby, time to keep putting in the work.
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- Troubleshooting: Input20 hours ago
- Hud Prefab: More Updates1 day ago
- HUD Prefab: Layout Changes3 days ago
- Virtual Joystick: It's Alive4 days ago
- Virtual Joystick: Wiring In4 days ago
- Planning Is Work6 days ago
- Refactor: Troubleshooting7 days ago
- User Config Refactor: Completed?7 days ago
- User Config Refactor: Continued8 days ago
- User Config Refactor: Planning9 days ago
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