A Quick Something
Not Much
I spent most of today at SM Mall of Asia, so didn't have a whole lot of time working on the game. I decided to go for a quick win on something that's been bothering me, my on screen controls. The buttons were all switching up sizes and stuff depending on assignment, so I added a default minimum size and now they seem to look better.
Brainstorming
I did think about some stuff while I was out. I decided that I wanted to test out my world object state stuff on the vats, but to actually make the existing vats and the broken vats the same actual object, just in different starting states. Not sure what exactly it will take to make that happen, but that's a problem for implementation day, not brainstorming day.
Next Time
I'll hopefully have some actual time tomorrow to work on the game. It'll just be another session carrying on where I left off. Nothing huge, but more push forward and more improvement for the future.
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item1 day ago
- Welcome All1 day ago
- Bugfixing: Interactables and Focus Loss2 days ago
- Worldbuilding: Player Progression3 days ago
- Talking Points: Triggering4 days ago
- Let's Talk Prerequisites5 days ago
- Unwell Working8 days ago
- Quick Action Buttons: Displaying9 days ago
- Consumables and Controller Safety10 days ago
Leave a comment
Log in with itch.io to leave a comment.