Ending on a high note!
I jumped into working on the game today with a simple idea, implementing a pause menu. Nothing big, but I knew it would be a bit of a hassle. After yesterday's debacle I was expecting trouble from Gemini, and I got it. It really isn't made for this. Don't get me wrong, it definitely made things go by quicker, but during the troubleshooting it really wasn't a lot of help most of the time.
I got the menu setup and kind of working, but it wasn't appearing the way I wanted (off-center, and not in screen space). It was odd, and the AI gave me incorrect direction. In the end, I worked through it mostly on my own. But then it happened again with another sub-screen in the pause menu. But this time, the solution was simple and it was Gemini that pointed it out.
But now I'm calling it a win, that's all for today. Just a simple pause menu. It really isn't a lot accomplished, but it really feels big. Being able to pause, access settings, and quickly go back to the main menu from within the game world really makes it feel more like an actual game is coming together.
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New Quests & Item8 hours ago
- Welcome All8 hours ago
- Bugfixing: Interactables and Focus Loss1 day ago
- Worldbuilding: Player Progression2 days ago
- Talking Points: Triggering3 days ago
- Let's Talk Prerequisites4 days ago
- Unwell Working7 days ago
- Quick Action Buttons: Displaying8 days ago
- Consumables and Controller Safety9 days ago
- Quick Actions: Preparations10 days ago
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