Dialogue: Let's Talk About It
Today was a major design day. I started diving into the scene for the Dialogue System. Just some placeholder stuff, I'm sure I'll change things up later once things are actually in place. But for now it's a great start. I've got it setup to show the NPC's name and portrait. I've got a box for an initial greeting, and a few buttons for actions.
There's going to be more, dynamic stuff. But for now I can't really deal with that. Instead I built out a placeholder script. It has variables for the nodes I need to adjust. I updated my UI Manager to handle showing and hiding the scene too. Can't exactly test it yet, but it should work since I just copied and modified code I use for another UI element.
My next step is going to be to actually define the structure of the data needed for the dialogue system. I'll need to build out a new resource, and populate a new JSON file for my data manager to load. Oh, then I gotta update the data manager to actually load the data. Then I still have so much more to do . . .
And that's before I even get to building out what it means to be an NPC. . . And the NPC manager. . . And so much more!
Xenodochium
The future is what you make of it!
| Status | In development |
| Author | Munchmo |
| Genre | Role Playing |
| Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
| Languages | English |
More posts
- A Quick Something4 hours ago
- New Quests & Item1 day ago
- Welcome All1 day ago
- Bugfixing: Interactables and Focus Loss2 days ago
- Worldbuilding: Player Progression3 days ago
- Talking Points: Triggering4 days ago
- Let's Talk Prerequisites5 days ago
- Unwell Working8 days ago
- Quick Action Buttons: Displaying9 days ago
- Consumables and Controller Safety10 days ago
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