Inventory: Now On Display
Where To Begin
Today I dove into the real hard part of the inventory system, the item slots and displaying the actual inventory. I had an approach in mind, based on similar functionality in other parts of my UI. As a matter of fact I ended up actually copying code from my HUD into my inventory. I actually ended up working with two difference instances of Gemini. I started with my main chat to discuss the general ideas and approach I wanted to take with the inventory. Then I moved on to a separate chat to deal with the actual coding.
After discussing some general ideas and concerns, I made a bunch of changes to the inventory and began setting up the object pooling functions. Once I felt like I was in a good place, I fed this script into the second Gemini instance and went through it for any issues. It did catch a couple of things, which was great. Then I continued and finished everything!
That would have been great, if it wasn't for an issue with my inventory manager. Turns out, every time I saved my game, my inventory kept getting deeper and deeper into a nested dictionary. Turns out I wasn't quite properly dealing with the data going to and coming from the savegame manager. Once I figured out the source of that issue, my inventory screen finally worked, once.
It me a while to figure it out, but for some reason the game would crash every second time I opened the inventory. Turns out it was a very simple mistake, I just forgot to add a node to a dictionary. Once that was done, my inventory display is now working!
What's Next?
I'm really not sure at this point. I still need to do more work on the inventory system, such as actually being able to interact with it in some fashion. But before I do that, I probably need to make some other updates and changes to other systems. I know there's still so much more to do, it's just a little hard figuring out exactly what comes next. Maybe I take a step back again and continue working through the new player experience.
Xenodochium
The future is what you make of it!
Status | In development |
Author | Munchmo |
Genre | Role Playing |
Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
Languages | English |
More posts
- Inventory: Item Slots and Updates2 days ago
- Inventory: An Empty Display3 days ago
- Housekeeping: A Little Bit of Polish4 days ago
- Housekeeping: An Easy Day5 days ago
- Of Scope and Scale6 days ago
- Savegame Manager: Today is the Day7 days ago
- Interactions: Divorced Logic8 days ago
- Playerstats Manager: Skinning the Player9 days ago
- City: Building States10 days ago
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