No AI: Quick & Easy Fix
I had some time to kill this morning, and I wasn't sure when I'd be able to work on the game later, so I dove in to fix a couple of lingering issues from yesterday's session. Namely, I wanted to address the save slot display after deleting a save. When I left it yesterday, the save was deleted but the slot didn't update, and that could cause confusion or errors.
So I dove in today to figure out how to update the slot, and it was surprisingly easy. I just added a single call to an existing function in my load game dialog script. After the player pushes the delete button, the save is removed and all the save slots update. I may want to consider modifying it slightly so that the call to update is deferred by a frame, just to make sure that the data is truly gone before I run the update. I'd hate to have the game running on an slower system and not have the save slot display updated properly.
After I got that change made (Without the help of AI) I dove into making the proper save button work. That was just as easy, I just took the existing call from the debug overlay's test button and dropped it into the script for my pause menu. Two very quick, very important updates made without the use of AI.
Yesterday, during the stream, a viewer said they thought it could be faster and easier to build a game without vibe coding. Some things, yes. There are certain things that can be done much more easily without the help of AI. But for me, at my knowledge/skill level, the use of AI in building this game has allowed me to progress further than I ever have before, and at a much faster pace than I could have hoped for.
This doesn't solve all the problems surrounding the functionality I built yesterday. I still need to address the initial time handler signals during the game load. But that's going to be a bit more complex and I'm short on time. Maybe later today I'll be able to dive back in, or maybe it's a problem for tomorrow.
Xenodochium
The future is what you make of it!
Status | In development |
Author | Munchmo |
Genre | Role Playing |
Tags | 2D, Cozy, Godot, Indie, Life Simulation, Pixel Art, Sci-fi, Singleplayer |
Languages | English |
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- Dialogue System: Talking Points Go BRRRR11 days ago
- Dialogue System: Talk About It12 days ago
- NPCs: Let's Talk!13 days ago
- NPCs: A Simple Start14 days ago
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